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TOPIC: Proposing new mods

Re: Proposing new mods 19 Sep 2012 14:34 #61

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psketti wrote:
:shlap:

Oh..."gold boarder" now, is it?

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Re: Proposing new mods 19 Sep 2012 14:35 #62

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oioioi wrote:

My proposed approach (* denotes details to be set by the community)

i) the current mods agree a need for another mod
ii) members of the community are then invited to nominate themselves/nominate another member*
iii) each proposed mod requires a specific number* of endorsements in order to be considered for the position
iv) hustings are then held for a number of days*
v) the community votes over a predefined period of time* and the victor is the one meeting the criteria for the vote (minimum number of votes cast/received etc*)

Thoughts?

I like this idea tbh
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Re: Proposing new mods 19 Sep 2012 14:38 #63

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Ab Origine wrote:
psketti wrote:
:shlap:

Oh..."gold boarder" now, is it?

2728824047 4775ed2f58


;)

You may as well have put up a flashing neon sign :hmm:
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Re: Proposing new mods 19 Sep 2012 14:45 #64

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andyh wrote:
oioioi wrote:

My proposed approach (* denotes details to be set by the community)

i) the current mods agree a need for another mod
ii) members of the community are then invited to nominate themselves/nominate another member*
iii) each proposed mod requires a specific number* of endorsements in order to be considered for the position
iv) hustings are then held for a number of days*
v) the community votes over a predefined period of time* and the victor is the one meeting the criteria for the vote (minimum number of votes cast/received etc*)

Thoughts?

I like this idea tbh

I liked it too. :cool2:

But I also think it's something we don't actually need at present. Nobody (to my knowledge) has any issues with the current mods therefore something like oi's plan should be kept until the day arrives when we need such a plan.

If it ain't broke, don't fix it. And we ain't broke.
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Re: Proposing new mods 19 Sep 2012 18:25 #65

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psketti wrote:
andyh wrote:
oioioi wrote:

My proposed approach (* denotes details to be set by the community)

i) the current mods agree a need for another mod
ii) members of the community are then invited to nominate themselves/nominate another member*
iii) each proposed mod requires a specific number* of endorsements in order to be considered for the position
iv) hustings are then held for a number of days*
v) the community votes over a predefined period of time* and the victor is the one meeting the criteria for the vote (minimum number of votes cast/received etc*)

Thoughts?

I like this idea tbh

I liked it too. :cool2:

But I also think it's something we don't actually need at present. Nobody (to my knowledge) has any issues with the current mods therefore something like oi's plan should be kept until the day arrives when we need such a plan.

If it ain't broke, don't fix it. And we ain't broke.

:facepalm:

For arguments sake, the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.
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Re: Proposing new mods 19 Sep 2012 18:38 #66

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oioioi wrote:
....the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.

Indeed. Glad to see you recognise that problem...
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Re: Proposing new mods 19 Sep 2012 18:41 #67

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diamondgeezer wrote:
oioioi wrote:
....the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.

Indeed. Glad to see you recognise that problem...

So we agree, it's best resolved and set down before a serious problem arrives.
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Re: Proposing new mods 19 Sep 2012 18:43 #68

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oioioi wrote:
diamondgeezer wrote:
oioioi wrote:
....the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.

Indeed. Glad to see you recognise that problem...

So we agree, it's best resolved and set down before a serious problem arrives.

You've overlooked a major flaw in your plan by the way :psketti:
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Re: Proposing new mods 19 Sep 2012 18:45 #69

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psketti wrote:
oioioi wrote:
diamondgeezer wrote:
oioioi wrote:
....the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.

Indeed. Glad to see you recognise that problem...

So we agree, it's best resolved and set down before a serious problem arrives.

You've overlooked a major flaw in your plan by the way :psketti:

G'wan.....
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Re: Proposing new mods 19 Sep 2012 18:53 #70

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oioioi wrote:
diamondgeezer wrote:
oioioi wrote:
....the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.

Indeed. Glad to see you recognise that problem...

So we agree, it's best resolved and set down before a serious problem arrives.

No, I was referring to the problem of the timespan involved in selecting a replacement mod by community vote, ie it taking potentially weeks or even months to do so, as you pointed out.

Meanwhile, we're running the place a mod short.
truth-zone.co.uk/ - the other place...

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Re: Proposing new mods 19 Sep 2012 18:56 #71

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diamondgeezer wrote:
oioioi wrote:
diamondgeezer wrote:
oioioi wrote:
....the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.

Indeed. Glad to see you recognise that problem...

So we agree, it's best resolved and set down before a serious problem arrives.

No, I was referring to the problem of the timespan involved in selecting a replacement mod by community vote, ie it taking potentially weeks or even months to do so, as you pointed out.

Meanwhile, we're running the place a mod short.

Therefore...would it not be sensible to put procedure in place at this juncture to avoid this happening again? Instead of just going round and round in circles?
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Re: Proposing new mods 19 Sep 2012 18:59 #72

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Then I'm going on record as saying that (even though I think Oioi's proposal was good) for expedience, the procedure currently in place is fine by me.
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Re: Proposing new mods 19 Sep 2012 19:03 #73

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Ab Origine wrote:

Therefore...would it not be sensible to put procedure in place at this juncture to avoid this happening again? Instead of just going round and round in circles?

Tbh Abs I thought that was what we were doing and why.

:dunno:
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Last Edit: 19 Sep 2012 19:03 by oioioi.
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Re: Proposing new mods 19 Sep 2012 19:05 #74

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Ab Origine wrote:
diamondgeezer wrote:
oioioi wrote:
diamondgeezer wrote:
oioioi wrote:
....the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.

Indeed. Glad to see you recognise that problem...

So we agree, it's best resolved and set down before a serious problem arrives.

No, I was referring to the problem of the timespan involved in selecting a replacement mod by community vote, ie it taking potentially weeks or even months to do so, as you pointed out.

Meanwhile, we're running the place a mod short.

Therefore...would it not be sensible to put procedure in place at this juncture to avoid this happening again? Instead of just going round and round in circles?

What procedure do you suggest for a very quick method for the community to vote in a new mod from scratch?

We could I suppose vote in a 'reserve shortlist' of potential replacement mods, waiting in the wings in case a current mod drops out. But that would bring a whole set of problems in itself wouldn't it?

For a start, the turnover of mods on SZ is slow, replacements are needed very infrequently. Those on the 'shortlist' would in a way have to deal with all the stigma of modship whilst possibly never becoming one.
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Re: Proposing new mods 19 Sep 2012 19:05 #75

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oioioi wrote:
Ab Origine wrote:

Therefore...would it not be sensible to put procedure in place at this juncture to avoid this happening again? Instead of just going round and round in circles?

Tbh Abs I thought that was what we were doing and why.

:dunno:

So did I...I just wanted to join in, really.

Plus, I get bored when those circular argument thingies crop up, so I thought I'd get in early. :teef:
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Re: Proposing new mods 19 Sep 2012 19:09 #76

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diamondgeezer wrote:
Ab Origine wrote:
diamondgeezer wrote:
oioioi wrote:
diamondgeezer wrote:
oioioi wrote:
....the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.

Indeed. Glad to see you recognise that problem...

So we agree, it's best resolved and set down before a serious problem arrives.

No, I was referring to the problem of the timespan involved in selecting a replacement mod by community vote, ie it taking potentially weeks or even months to do so, as you pointed out.

Meanwhile, we're running the place a mod short.

Therefore...would it not be sensible to put procedure in place at this juncture to avoid this happening again? Instead of just going round and round in circles?

What procedure do you suggest for a very quick method for the community to vote in a new mod from scratch?

We could I suppose vote in a 'reserve shortlist' of potential replacement mods, waiting in the wings in case a current mod drops out. But that would bring a whole set of problems in itself wouldn't it?

For a start, the turnover of mods on SZ is slow, replacements are needed very infrequently. Those on the 'shortlist' would in a way have to deal with all the stigma of modship whilst possibly never becoming one.

Sounds like a good place to start, to me. How about, we ask who'd be interested to begin with, then that way you have the beginnings of a shortlist, at least.

Next, decide the best method of polling/agreeing who goes up from the list, when required. Tbh, the thread about feather worked perfectly well for me and gave all the opportunity to express any concerns. If you wanted something more in depth where every member was contacted for their vote, you could perhaps stipulate that 'emergency' mods may be taken from the shortlist to cover any such periods without notice to all members.

Maybe.

:couch:
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Re: Proposing new mods 19 Sep 2012 19:10 #77

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psketti wrote:
Ab Origine wrote:
psketti wrote:
:shlap:

Oh..."gold boarder" now, is it?

2728824047 4775ed2f58


;)

You may as well have put up a flashing neon sign :hmm:

That picture is just ghastly!
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Re: Proposing new mods 19 Sep 2012 19:11 #78

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oioioi wrote:
:facepalm:

For arguments sake, the mods decided a new mod was needed, feather got the gig. Now if it had been a more contentious proposal we could be discussing it and resolving the whole process for days, weeks, months. Meanwhile the mods are one short.
Woah there neddy!
The mods decided a new mod was needed.
Feather was approached to see if he may consider a position. (I took that as a common courtesy btw).
Feather said he would for a temp period on both sides.
Feather accepted the gig ONLY AFTER the membership's approval was sought.
That was no done deal or as simplistic as your sentence there may suggest.

I clarify that because those details were important for me.
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Re: Proposing new mods 19 Sep 2012 19:11 #79

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So who are the mods as we speak? Just feva innit? I nominate i baster, gilly and jhado. Just cos i have prepared some dub grenades with their names on....
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Re: Proposing new mods 19 Sep 2012 19:15 #80

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dubmeup wrote:
So who are the mods as we speak? Just feva innit? I nominate i baster, gilly and jhado. Just cos i have prepared some dub grenades with their names on....

Dunno about the others, but Gilly is a tough nut to crack. I've been at her for months, psychically, but she blocks me at every turn. :rant:

I think i-baster may enjoy the challenge, but jhado will be far too busy over the coming months. I plan on making sure of that...

:kisskiss:
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Last Edit: 19 Sep 2012 19:16 by Abs.
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